I. General rules (applicable to all SWCAC sports):
A. Age eligibility:
* High School:
A pupil shall be ineligible for interscholastic athletic competition upon attaining the age of nineteen years, with the following exception: if the age of 19 is attained on or after July 1, the pupil shall be eligible, age-wise, to compete through that school year. Also, for all varsity sports, athletes in grades 7-12 are eligible to play. Coaches are cautioned to use good judgment in fielding teams for each game due to the large span in ages.
* Middle School:
A pupil shall be ineligible for interscholastic athletic competition upon attaining the age of nineteen years, with the following exception: if the age of 15 is attained on or after July 1, the pupil shall be eligible, age-wise, to compete through that school year. Also, for all varsity sports, athletes in grades 5-8 are eligible to play. Coaches are cautioned to use good judgment in fielding teams for each game due to the large span in ages.
B. Academic eligibility:
Each school should have their own academic eligibility policy. The league will not oversee each school’s policy. The league would like each school to maintain high academic standards and enforce the school’s policy.
All officials must be fully licensed by a governing body. Schools should send contact information to the sports commissioner. If there is a problem with an official, the commissioner will contact the assigner on behalf of the league.
Team rosters that include player name, grade and date of birth (month and year only) must be submitted to the commissioner of that sport and website coordinator on the dates assigned in the April meeting. Any changes to the rosters should be submitted in writing to the commissioner and website coordinator. Changes may not be made after October 1st for soccer, volleyball, and football; or after January 15th for basketball.
E. Home school:
The SWCAC supports each schools right to allow or not to allow home school student’s to participate in SWCAC league athletics.
Any homeschooler that participates on an SWCAC league team must abide by the following league rules:
* The student-athlete must earn an academic credit from the school for one academic class at the school. An “academic class” cannot include physical education, art, or any other non-academic elective. Bible is acceptable.
* The student-athlete is eligible to participate in SWCAC league sports seasons for only one (1) SWCAC league school per school year. He / she cannot compete in league sports for more than one league school per school year – even if the school for which he / she first participates does not have a certain sport that he / she wishes to play later in the year.
* A home school student athlete form will be distributed to all Athletic Directors before each sport season.
* No league school can co-op with another school for league play.
No coach or other school representative will make initial contact with a student-athlete of another SWCAC school for the purpose of encouraging that student-athlete to transfer to his/her school. Any recruiting contact, which violates this league policy, must be reported to the president. Any questionable transfers or violations of this rule will be brought before the league to determine player eligibility and school sanctions. Any violations of this policy must be reported to the president as soon as possible. The Athletic Directors of the schools involved should try to work the problem out on their own. If this is not possible, the president will contact all the other schools to determine the course of action. The president needs to be contacted in order to ensure documentation of rules infractions.
H. Resolving Grievances
Involved schools should first try to resolve the grievance. Those grievances, which cannot be resolved, should be submitted in writing to the league president and the president will help in the resolving the dispute. If the president can’t resolve the issue then the issue will be brought to the entire league and if necessary be voted upon by the uninvolved Athletic Directors.
* Teams may only reschedule without penalty on the following: weather, school closing, transportation issues outside the control of the AD, and building issues and properly scheduled officials not showing up for a game. Schools will have one week to set a reschedule date for the game.
* Before rescheduling a game that involves a third school. The AD should contact and confirm with the third school before finalizing any schedule changes.
* The league recommends giving other schools as much time as possible when needing to reschedule.
* All league games are to be played. Schools must complete their league games to maintain membership in the league.
* Any forfeits/no shows that occur too late to have the officials canceled will result in the team causing the cancellation to pay for the officials.
* If a team forfeits a game, the loss is permanent. The team that forfeits cannot benefit from the forfeit for purposes of tiebreakers.
* Any school that forfeits may impact their playoff eligibility.
K. Saturday games:
No Saturday games (conference or non-conference) are to be scheduled on the Saturday prior to the beginning of play-off week. If you need to reschedule to that date please contact the league commissioner.
* Player: Any player ejected from an SWCAC game will be suspended for the next SWCAC game.
(If there is a non-league contest in between, that player is eligible for that game but not the next league game)
This rule would apply for a basketball player who received 2 technical fouls. This would apply to a soccer coach who receives a hard red card but would not apply to a soccer player who received 2 soft yellow cards.
* Coach: Any coach ejected from an SWCAC game will be suspended for the next SWCAC game.
This rule would apply for a basketball coach who received 2 technical fouls. This would apply to a soccer coach who receives a hard red card. When an ejection takes place in a game, both schools involved in the game should contact the commissioner of that sport to report it. The commissioner will then contact all schools involved in the player’s suspension.
Player: If a fight takes place during an SWCAC league game. Each school’s Athletic director should send a detailed report based on his/her own observations and/or eyewitness account before 12pm the next day. The email should go to the to the league president, vice president and sport commissioner. Any player deemed to have participated in the fight will be suspended for 5 league games.
Coach: If any coach is deemed to have participated in a fight that coach will be suspended for one calendar year. The commissioner will then contact all schools in the league.
N. Leaving the conference: Any team leaving the SWCAC should give a 1-year warning to the other schools so they can have time to plan any necessary expansion to replace that team.
O. Code of conduct: “SWCAC expects all in attendance (players, coaches, and fans) to refrain from negative comments and attitudes toward all other players, coaches, fans, and officials. Violators will be asked to leave the premises.” The league code of conduct does not have to be read before each game, but should be displayed in the gym.
P. Expansion / Application Process
Current SWCAC schools:
* Any school wishing to add team to the league (any team that did not participate in the league the previous school year) must notify the league president and vice president by March 1st.
In order to be added to the league schedule a school must have:
Successfully played a substantial exhibition season, which demonstrates a strong likely hood of a team for the next season. This would include a middle school team that projects having enough players to field a high school team.
Non SWCAC Schools:
* Any school not currently a member of the SWCAC must complete the Application for league membership and submit it to the league before July 1st. The application will be for the next school year. For example a school can submit an application before July 1st 2018 for the 2019-2020 sports season.
* The schools application will be submitted to the league for a vote. The vote will take place in March. Schools will be informed after the vote if they have been accepted to the league.
Q. Sanctioning teams: If a serious issue arises with a school or team, or if there is repeated misconduct with a school or team, it should be brought to the attention of the president. If the president feels that some sort of sanction may be necessary, he will convene a special committee of officers, AD’s, and/or advisors. After conducting an investigation and after communicating with the offending school, the committee will make a recommendation of sanctions. The sanctions may include, but are not limited to, the following: postseason bans, suspension of players/coaches, probationary status, revoking a school’s right to vote, and expulsion from the league. If the offending school agrees that the committee’s recommendations are fair, the recommendations shall be accepted as sanctions. If the offending school does not agree, the entire community of AD’s will be called upon to vote.
R. Unforeseeable circumstances: Sometimes unforeseeable things can come up that are not addressed in these rules. When such things happen, the president should form a special committee of officers, AD’s, and/or advisors. That committee should make the wisest decision possible and then inform the league of the committee’s decision. If there are objections, the whole league should vote.
Will be awarded to the champions and runners-up for each division in the regular season and to the champion and runner-up in the playoffs.
Will be awarded to the winner playoff championship team
MS Volleyball (10)
MS Soccer (16)
HS Volleyball (12)
HS soccer (18)
MS Basketball (12)
HS Basketball (15)
* Game Balls:
Will be awarded to the player voted on by the officials and giving to a player from the championship team.
League dues are decided at the April meeting. They will vary from year to year.
II. Soccer rules
Field size: - High school soccer fields should be a minimum of 80 yards long by 50 yards wide.
- Middle School size? We don’t have anything listed
B. All-conference team: Coaches will select the 16 best players from the season. The commissioner will oversee the voting process, gathering and distributing information in advance of the meeting to vote. It is not necessary that each school be represented on this team.
C. Tiebreakers: In case of a tie, the following will be used as tiebreakers for playoff seeding:
1st - Games Head to Head, 2nd - Goals Head to Head, 3rd - Goals against, 4th - Coin Toss.
D. Length of games:
* Middle school: 2 – 30- minute halves
* Varsity 2- 40-minute halves
* All league games middle and high school must have 2 licensed officials minimum
E. Overtime: Regular season overtime consists of only one 10-minute sudden death period (not 2 -5 minute periods) If no goal is scored in that period, the game finishes in a tie. Playoff overtime consists of two 10 minute sudden death periods. If no goal is scored in either period, the game will be decided by a shootout. It should be noted that if a field is not available for overtime, the tie will stand.
III. Volleyball rules
A. Court size: Volleyball courts must be 60' long by 30' wide with a spike line running across the width of the court 10' from the net. The net height must be 7' 4 1/8". The recommended minimum ceiling height is 23 feet.
B. All-conference team: Coaches will select the 8 best players from their own division. The all-star team will then have 16 players total. The commissioner will oversee the voting process, gathering and distributing information in advance of the meeting to vote. It is not necessary that each school be represented on this team.
C. Tie-breaking: In case of a tie, the following will be used as tie-breakers for playoff seeding:
1st - Matches Head to Head, 2nd - Games Head to Head, 3rd - Points Head to Head, 4th - Games Total vs. League Opponents, 5th - Coin Toss
D. Officials: Varsity volleyball games must have two licensed officials. Do not use linesmen. The paid officials should watch all four lines. If the paid officials refuse to do this, then the host school should make a conscientious effort to find the most competent people they can find to be linesmen. Each school should do their best to have adults as linesmen.
E. Rally scoring: All matches will use rally scoring.
F. Duration of matches: Middle school is best of 5, All JV matches are best of 3 and all varsity games are best of 5
IV. Basketball rules
A. Court sizes and floor types: High School
1. There must be at least 4 feet from the backboard to the baseline.???
2. The width of the playing surface must be at least 40 feet.
3. The length of the playing surface must be such that the 3 point lines do not intersect the 6' center jump circle.
4. Carpet floors are not permitted for varsity
5. If the court does not meet these standards no league game can be played there.
Middle school needs fixed – August we need standards
B. All-conference team: Coaches will select the 12 best players from their own division. The all-star team will then have 24 players total. The commissioner will oversee the voting process, gathering and distributing information in advance of the meeting to vote. It is not necessary that each school be represented on this team.
C. Tie-breaking: In case of a tie, the following will be used as tiebreakers for playoff seeding:
1st - Games Head to Head, 2nd - Point Differential Head to Head, 3rd - Coin Toss
D. Officiating: Officials may not work more than 2 games in one night at one site. 2 officials are needed
E. Middle school JV game length: All JV contest will be composed of six-minute quarters.
V. Flag football
Flag football rules are listed below the officer’s page on this document.
VI. Federation rules
With the exception of the rules outlined above, follow the National Federation Rules.
VII. League officers
President: Anthony Infante (EHCA)
Vice president: Chadd Schafer (CP)
Treasurer: Todd Rosio (CCA)
League Advisor: Nate Hartman (NCSAA)
Website Coordinator: Val Wojton (WPSD)
Flag Football Commissioner: Gary Shawley (TNA)
Volleyball Commissioner: Sam McNamara (FB)
Soccer Commissioner: Art Broadwick (FCA)
Basketball Commissioner: Gary Shawley (TNA) (Boys)
Basketball Commissioner: Libby Michalik (BCCS) (Girls)
SWCAC Handbook 2018-2019
School Name: _____________________________________________
I have read these rules, and as a member of this conference, our school will abide by them
(Athletic Director Name)
(Athletic Director Signature)
I have read these rules, and as a member of this conference, our school will abide by them
(School Administrator Name)
(School Administrator Signature)
Please sign BRING TO AUGUST MEETING
Rules and Regulations
Section I - The Game
Flag football is played with two (2), seven (7) man teams. The team in possession has a series of usually four (4) downs to advance the ball to the first down line which is in 20 yard increments. Points are scored by: touchdowns, successful extra points after the touchdown, and safeties. The game is administered by at least one head official from the host school. Teams may agree to use a second official from either school. The home team is responsible for the time keeper and down marker person. Only the head coach and/or the team captains may question an official as to an official’s decision. All head coaches are expected to insure them and their captains do so in a Christ-like manner. The head official has the final authority on all decisions.
Section II - The Field
The game may be played on a field that is 30 yards by 60 yards with 10 yard end zones. However, there may be exceptions. The home team is responsible for the markings and preparations of the field. The field must be marked off every 20 yards, using proper line marking material, cones and/or lines.
Section III - The Equipment
All game balls MUST meet the specifications set forth in the National Federations rules. Each team is responsible for furnishing one game ball. The offensive team, (including punting team) has the choice of the approved ball. On the kickoffs, the receiving team has the choice. The home team responsible to furnish someone to hold the down marker and other needed personnel.
Section IV - The Player’s Equipment
Each player shall wear a jersey numbered on the back. The numbers shall be at least six (6) inches high and easily distinguished. Players must wear shoes at all times. The may be regular football shoes, soccer shoes, or other athletic shoes such as tennis shoes. However, no metal cleats or spikes are acceptable. Sweat bands on wrists and head are acceptable. No hats, or helmets acceptable. No watches, necklaces, earrings, rings, or any other jewelry is permitted.
Two flags (Pop-Rocket Brand) must be worn by each player. These flags must be at least 2 inches wide by 12 inches long. Flag color must contrast with color of pants. The belt must be worn about the waist with the flags hanging on each side of the body below the waist. Flags must be attached on the outside of the belt. No flags may be worn between the body and belt. The flag must be attached at the top of the belt. The measurements of the flags are to be taken when they are attached to the top of the belt.
Section V - The Team
A team shall consist of seven (7) players on the field at one time. A team may start a game with five (5) players, but no less, and may continue with four (4) players. Any less number of players for these two situations will constitute a forfeit. The offense must have at least three (3) linemen who are within two (2) yards of the line of scrimmage. The center and two guards must be within arm’s reach of each other. One or two players must be designated at the team captains by the coach. The coach is the official representative of the team and is responsible for his team’s compliance to the rules.
Section VI - The Game Rules
The games consists of four quarters, 12 minutes each with a running clock until the last two (2) minutes in the 2nd and 4th quarters. Teams shall change directions at the end of the 1st and 3rd quarters, with o a one minute time out between quarters. Officials will notify team coaches when two (2) minutes remain n each half. The game shall start with one team kicking to the opposing team from the 20 yard line. The winner of the coin toss shall have the choice of goals or possession at the beginning of the second half. The clock stops for the following dead balls and resumes when the ball is legally snapped:
1. team time outs 5. any penalty
2. any score 6. end of period
3. incomplete pass 7. change of possession
4. live ball out of bounds 8. extra points
Note: Numbers 2-8 are during the last two minutes of each half only.
The clock may be stopped for an official’s time out and started again by the official’s signal for the following reasons: 1) 1st down declared; 2) injured player; 3) player equipment repair; 4) any unusual delay in getting the ball in play or other similar reasons which are not listed. The offense will have 25 seconds to put the ball in play after it has been spotted by the referee. Offensive teams have four (4) downs to make it to the line-to-gain, which is next 20 yard line, or to score a touchdown. A touchdown is 6 points; the point after is 1 point for passing and 2 points for running from the 5 yard line; a safety is 2 points. A safety occurs if the team possessing the ball is attempting to run out of the endzone when his flag is pulled during a kickoff, a punt, or a defensive interception. The ballcarrier must clearly be "downing" the ball for a touchback to occur. The ball is placed on the 20 yard line for a touchback.
Kickoffs: The receiving team may line up no less than twenty (20) yards from the kicking team. The ball must go twenty (20) yards before being touched by the kicking team to be a legal "on-side" kick. It is illegal to kick the ball outside the sidelines between the goal lines. This is a penalty called illegal procedure ad the ball is moved back five (5) yards and must be re-kicked. The receiving team is also permitted to move up five (5) yards. The referees will establish the twenty yard difference for the re-kick. After one re-kick, the ball is to be placed at mid-field
Section VII - The Infractions and Penalties
1. Illegal use of hands, tackling, holding by the defense 10 yds. & 1st down from end of play
2. Stiff arm, shielding flag, charging, lowering head, leaping 10 yds from the point of infraction
3. Illegal blocking 10 yds from point of infraction
4. Offensive pass interference 5 yds from scrimmage line and loss of down or 10 yds at the end of play if intercepted
5. Defensive pass interference Spot foul & 1st down or 10 yds from end of play if pass is completed
6. Roughing the Passer 15 yds & 1st down
7. Unsportsmanlike conduct 15 yds & 1st down
8. Intentional grounding (spiking is permitted to stop the clock immediately after snapped) 5 yds & loss of down
9. Illegal forward pass or handling the ball 5 yds & loss of down
10. Improper uniform or equipment 10 yds
11. Less than 3 offensive men on line 5 yds
12. Excessive time-outs 5 yds
13. Off-sides or encroachment 5 yds
14. Illegal procedure 5 yds
15. Illegal snap 5 yds
16. Illegal spinning 5 yds from point of infraction
17. Delay of game 5 yds
18. Illegal man in motion 5 yds
19. Illegal participation 10 yds
20. Intentionally removing a flag from a player not yet in 10 yds from the end of play line of possession of the football scrimmage
Any deliberate attempt by the ball carrier to stiff arm, shield his flags, make no effort to avoid the defensive player, lower his head when running or leave the ground, once he has possession of the ball, constitutes a 10 yard penalty from the spot of the infraction. The ball carrier may not hurdle over another player in order to avoid a flag being detached. The passer may leave the ground only in the actual act of passing.
Offensive players (except offensive line and running back see next rule below) may not protect the ball carrier with any type of moving block. Blockers may set stationary "picks" and hands must remain inside their elbows and close to the body. This type of blocking is similar to that of a "pick" in basketball. No pushing or extending the arms is permitted.
Offensive line and running back are only permitted to block in protecting the quarterback. They can move with the defense coming in but cannot stretch out their arms. The moving pick is out for this rule. However there is no blocking permitted for a designed quarterback rule out (ie: pulling guard). The above blocking rule will apply in this case.
Pushing, pulling, or running into an offensive blocker is a charging violation and 10 yard penalty. Defensive players are responsible to avoid bodily contact with the passer at all times.
Pass interference: During a down in which a legal forward pass is thrown, contact which interferes with ANY player’s ability to catch a thrown ball beyond the line of scrimmage is pass interference. PENALTY: If the defense interferes with the offense; the offense gets the ball at the point of infractions, if the ball was not caught. If the ball was caught, then an additional 10 yards is marked off at the point of infractions. Pass interference on the offense is a loss of down, and a 5 yard penalty, If the defense intercepts the pass, they are awarded 10 yards at the end of the play and retain the ball.
Spinning constitutes an immediate dead ball and a 5 yard penalty from the point of the infraction.
Spinning is defined as an act in which the ball carrier makes more than ONE consecutive 360 degree turn. The ball carrier must move in an obvious forward directions without spinning after one of his 360 degree turns and before beginning another spin. A ball carrier does NOT have to complete a spin of 360 degrees. This does NOT mean to restrict a ball carrier from twisting to avoid being downed.
When a penalty flag has been throw, play will continue until there has been a whistle or the ball is downed. Offended teams will be notified as to their options.
Any profanity or Unsportsmanlike conduct will result in the offender being removed from the game and/or field. The player’s coach must be informed of the wrong doing.
Any Unsportsmanlike conduct of a gross and willful nature, such as fighting, will result in the elimination of the player from the game and reported to the conference leader.
It is requested that all spectators stand a least 5 yards from the sidelines and end lines. They also should not stand in front of the bleacher areas.
Tie Breakers: If the score is tied at the end of regulations play, a sudden-death overtime period will determine the winner of the game. At the end of regulation play, the head official will have the coin toss to determine goals and possession as in regular play. The first team to score ANY points will be the winner of the game provided both teams have played offense for at least one play. There shall be a five (5) minute rest period between the regulation period and the overtime period. The overtime period shall be ten (10) minutes long, with one (1), one (1) minute time-out for each team. If the score is still tied after one overtime period, each team will get the ball at the defender’s ten yard line and will have four plays to score a touchdown. The first team to score ANY points will be the winner provided each tea has played offense for at least one play. Extra points are to be attempted and counted as in regulation time.
Center sneaks are not permitted in the league as of the 2011 season
Each team is allowed three (3) time outs per half, limited to 1 minute per time out. after 45 seconds into the time out, the official will give a warning whistle that time out is about to expire.
Free substitution is allowed as long as the ball is not in play.
A legal touch is made by detaching a flag from the ball carrier. If a flag or flags are missing, the player may receive the ball, but it is dead at the pint of reception. No defensive player is to remove an offensive player’s flag unless the offensive player has the ball.
After the ball is ready for play, and before the snap, no false start shall be made by any offensive player. A false start includes a shift or feigned charge which simulates action at the snap and any act clearly intended to cause an opponent to commit a foul.
After the ball is ready for play and before the snap, each offensive player must momentarily be within 15 yards of where the ball has been spotted.
Off-sides denotes the position of ANY player except the center’s right to be over the ball, who breaks the plane of his line of scrimmage, after the center has made his final adjustments to the ball.
All punts or kicks must be announced. The defensive team may not rush. The ball must be kicked within five (5) seconds after reaching the punter or the holder. The punt or kick is alive until it touches the ground after touching a runner. A run back is permitted on any punt or kickoff if received in fair territory. a standstill forward pass is permitted on a kickoff only, (not a punt) providing the receiver does not take more than two steps after catching the ball in the air. A pass cannot be made if the ball touches the ground.
A fumble shall be dead and belongs to the team that last had possession. The ball is down at the point where possession was lost or the ball touches the ground if the ball falls behind the player in possession.
The defensive player is not permitted to "swing", "punch at", "grab" or use any other aggressive action in an attempt to cause the ball carrier to fumble the ball. The penalty will be Unsportsmanlike Conduct.
Forward passes are permitted as long as the passer has not crossed the line of scrimmage. The defensive players are not permitted to make any physical contact with the passer, other than reaching for the flag. Any attempt to block a pass which results in physical contact with the passer will result in Roughing the Passer penalty. Each member is eligible to receive a pass.
Lateral passes are legal. Any number of forward and /or lateral passes behind the line of scrimmage are legal.
Dead ball occurs when 1) flag is legally detached
2) ball-carrier touches the ground with any part of his body other than his feet or hands.
3) ball touches the ground, except on kickoff and punts
4) ball leaves the playing field
The defense may not detain the ball carrier by physical contact with the body or by grabbing the clothing of the ball carrier. The defense may not push the runner out of bounds. These fouls constitute a 10 yard penalty and automatic 1st down.
With the exception of the rules outlined above the S.W.C.A.C. will follow the National Federation Rules.