SouthWestern Christian Athletic League

                                   SWCAC BYLAWS 2012-13

                                               SWCAC Handbook 2011-2012


I. General Rules (applicable to all SWCAC Sports):

A. Age Eligibility: A pupil shall be ineligible for interscholastic athletic competition upon attaining the age of nineteen years, with the following exception: if the age of 19 is attained on or after July 1, the pupil shall be eligible, age-wise, to compete through that school year.

Additional Age Requirements:

1. Varsity Boys Basketball and Varsity Soccer

Boys in grades 7-12 are eligible to play basketball. Boys and girls in grades 7-12 are eligible to play soccer.

2. Varsity Girls Basketball and Varsity Girls Volleyball

Girls in grades 7-12 are eligible to play.  Girls in 6th grade can participate in volleyball only.

Coaches are cautioned to use good judgment in fielding teams for each game due to the large span in ages.

B. Academic Eligibility

1. Each player must maintain a cumulative GPA of 2.0 (on a 4 point scale) as a full-time student for the entire season.

2. Each school will be required to check each player’s academic record every two weeks to insure that this standard is being met. Player should miss one week minimum.

C. Officiating: All officials must be fully licensed by "a governing body". Schools should send contact information to the SWCAC Sports Czar. The Czar of that sport should contact the official assigner from that chapter. If there is a problem with and official the League Czar will contact the assigner on behalf of the league. The Czar will also be responsible for giving each chapter a list of the SWCAC Referee standards (This does not exist yet)

D. Home-schooling: Home school teams/ Non Christian Schools

The following schools will be grandfathered in as Member schools and will have voting rights on league issues as long as they are in accordance with league rules. Slippery Rock HMS, Western Pa School for the Deaf, and The Neighborhood Academy.


Home school students that want to play for league schools must take part in at least 1 academic class all school year. Specials will not be accepted. They must also keep a C average in the courses to be academically eligible for league play. No cyber school students allowed. Any team with home school players currently on the roster for the 2010-2011 season will be grandfathered in for their remaining high school career. If that player were to transfer to another school they then would need to take an academic course. This rule would also apply to cyber school players. The league may revisit at the end of the season with possible home school players allowed per sport.


E. Recruiting: No coach or other school representative will make initial contact with a student-athlete of another SWCAC school for the purpose of encouraging that student-athlete to transfer to his/her school. Any recruiting contact which violates this league policy must be reported to the SWCAC president. Any questionable transfers or violations of this rule will be brought before the league to determine player eligibility and school sanctions. Any violations of this policy must be reported to the SWCAC commissioner as soon as possible. The Athletic Directors of the schools involved should try to work the problem out on their own. If this is not possible then the commissioner will contact all the other schools to determine the course of action. The commissioner needs to be contacted in order to ensure documentation of rules infractions.



F. Grievances and Violations


1. Violation of any of the rules listed above will result in game forfeiture.

2. When disagreements arise the game will be played on a "Protest" basis. Protests should be made in advance.

3. Grievances should try to be resolved between the protesting schools. Those which cannot or are not resolved should be submitted in writing to the league coordinator and will be voted upon by the "remaining" Athletic Directors. Votes that result in a tie will be considered to have the game stand and the outcome to remain.

4. Any forfeits/no shows that occur too late to have the officials canceled will result in the team causing the cancellation to pay for the officials. Any cancellation, other than for inclement weather or officials failing to show up, with less than 24 hours notice will result in forfeiture. Any game cancellation caused by scheduled officials failing to show up for a scheduled game will result in that game being rescheduled at the visiting teams’ home site with the officials being paid for by the original home team.

5. Teams may only reschedule without penalty on the following: weather, school closing, transportation issues outside the control of the AD, building issue. Schools will have one week to work out the game. Games could be made up the next day, mainly for basketball. Teams are encouraged to keep last week of the season for non conference games in case of make ups.

Grievance Committee:


Vice President

League Czar


G. Trophies: Trophies will be awarded to the regular season champions and runner-up and to the 1st and 2nd place teams in the play-offs.


H. Dues: The following dues will be charged: League dues: $150.00 and an additional $75.00 for each varsity sport played in the SWCAC.


I. Rosters: Team rosters that include player names, grades, numbers, and dates of birth must be submitted to the league commissioner prior to the schools 1st league game. Any changes to the rosters should be submitted in writing to the commissioner, changes may not be made after October 1st for soccer and volleyball or after January 15th for basketball. Teams that use home school students must have their roster set at the beginning of the season. Home school players cannot be added after the first game.



J. Saturday Games: No Saturday games (conference or non-conference) are to be scheduled on the Saturday prior to the beginning of play-off week.



K. Fighting: Any fighting will result in the parties involved being suspended for 5 games from SWCAC play for the first infraction and in a lifetime suspension for the second infraction. Fighting shall be defined as flagrant, intentional and excessively aggressive acts, such as, (but not exclusively including) punching,smacking, or kicking an opponent. These are acts that occur outside of the normal framework of play within a particular sport. Coaches should strongly consider stronger sanctions than those established by the league and should take into consideration whether their players were instigators in the altercation.


L. Leaving the conference: Any team leaving the SWCAC should give a 1 year warning to the other schools so they can have time to plan any necessary expansion to replace that team. A school that does not give warning will be subject to a $250 fine.


M. Ejections: Any player or coach ejected from an SWCAC game will be suspended for the next SWCAC game. (This means that if there is a non-league contest in between that player is eligible for that game but not the next league game) This rule would apply for a basketball player or coach who received 2 technical fouls but would not apply to a soccer player who received 2 soft yellow cards. When an ejection takes place in a game, both schools involved in the game should contact the commissioner of that sport to report it. The commissioner will then contact the suspended person’s next opponent.


N. Revisiting rules: There will be a year by year evaluation on league rules for the first 2 years. We will then evaluate rules on a 2 year cycle.



O. Code of conduct: "SWCAC expects all in attendance (players, coaches, and fans) to refrain from negative comments and attitudes toward all other players, coaches, fans, and officials. Violators will be asked to leave the premises. The league code of conduct does not have to be read before each game, but should be displayed in the gym.


P. Expansion: When a school wishes to join SWCAC, they are expected to make a 2 year commitment, with the first of those two years being a probationary year. During this probationary year, the school’s teams are included in the playoffs, and their players are included in the all-star vote. A school is not permitted to vote on anything during that probationary year. At the end of the probationary year, a school will be accepted as a permanent member if they have abided by SWCAC rules, attended the league meetings, communicated well with other schools, and maintained a positive testimony.

II. Soccer Rules

A. Field size: soccer fields should be a minimum of 80yards long by 50 yards wide.

B. 15 Soccer All-Stars will be selected at a meeting to be held following the regular season. One soccer player will also be selected as the league M.V.P. The teams and M.V.P. will be selected by the coaches of participating league schools.

C. In case of a tie, the following will be used as tie-breakers for playoff seeding:

1st Games Head to Head

2nd Goals Head to Head

3rd Goals against

4th Play a Tie-Breaking Game

The last tie-breaking option will only be played if the opponents are tied for the last position in play-off seeding after all other options are tied.

D. Overtime:

Regular season overtime consists of only one 10 minute sudden death period. If no goal is scored in that period, the game finishes in a tie.

Playoff overtime consists of two 10 minute sudden death periods. If no goal is scored in either period, the game will be decided by a shootout.



A. Court size: Volleyball courts must be a 60' long by 30' wide with a "spike line" running across the width of the court on by ends 10' from the net. The net height must be 7' 4 1/8".

B. 12 Volleyball All-Stars will be selected at a meeting to be held following the regular season. One volleyball player will also be selected as the league M.V.P. The team and M.V.P. will be selected by the coaches of participating league schools.

C. In case of a tie, the following will be used as tie-breakers for playoff seeding:

1st Matches Head to Head

2nd Games Head to Head

3rd Points Head to Head

4th Match Records vs. League Opponents

5th Play a Tie-Breaking Match

The last tie-breaking option will only be played if the opponents are tied for the last position in play-off seeding after all other options are tied.

D. Officials: SWCAC Varsity Volleyball games must have two licensed officials. Do not use linesmen. The paid officials should watch all four lines. If the paid officials refuse to do this, then the host school should make

a conscientious effort to find the most competent people they can find to be linesmen.

E. Rally Scoring: All SWCAC matches will use rally scoring.

F. Duration of Matches: All JV matches are best of 3. All varsity matches are best of 5.


A. Court Sizes and floor types:

1. There must be at least 4 feet from the backboard to the baseline.

2. The width of the playing surface must be at least 40 feet.

3. The length of the playing surface must be such that the 3 point lines do not intersect the 6' center jump circle.

4. Carpet floors are not permitted.

5. If the court does not meet these standards, the visiting team has the right to decide whether or not they wish to play there. If they do not wish to play there the home team must adhere to league rules and:

a. find a different facility

b. play 2 away games

c. forfeit the game


B. 15 Basketball All-Stars will be selected at a meeting to be held following the regular season. One player will also be selected as the league M.V.P. The team and M.V.P. will be selected by the coaches of participating league schools.

C. In case of a tie, the following will be used as tie-breakers for playoff seeding:

1st Games Head to Head

2nd Point Differential Head to Head

3rd Division Record

4th Point Differential within the division

5th Play a game

The last tie-breaking option will only be played if the opponents are tied for the last position in play-off seeding after all other options are tied.

D. Officiating: Officials may not officiate more than 2 games in one night at one site.

E. J.V. Game length: All SWCAC Junior Varsity contest will be composed of six minute quarters.


V. Flag Football

Flag Football
Rules and Regulations

Section I - The Game

Flag football is played with two (2), seven (7) man teams. The team in possession has a series of usually four (4) downs to advance the ball to the first down line which is in 20 yard increments. Points are scored by: touchdowns, successful extra points after the touchdown, and safeties.  The game is administered by at least one head official from the host school. Teams may agree to use a second official from either school.  The home team is responsible for the time keeper and down marker person.  Only the head coach and/or the team captains may question an official as to an official’s decision. All head coaches are expected to insure them and their captains do so in a Christ-like manner. The head official has the final authority on all decisions.

Section II - The Field

The game may be played on a field that is 30 yards by 60 yards with 10 yard end zones. However, there may be exceptions.  The home team is responsible for the markings and preparations of the field. The field must be marked off every 20 yards, using proper line marking material, cones and/or lines.

Section III - The Equipment
All game balls MUST meet the specifications set forth in the National Federations rules. Each team is responsible for furnishing one game ball. The offensive team, (including punting team) has the choice of the approved ball. On the kickoffs, the receiving team has the choice.  The home team responsible to furnish someone to hold the down marker and other needed personnel.

Section IV - The Player’s Equipment

Each player shall wear a jersey numbered on the back. The numbers shall be at least six (6) inches high and easily distinguished.  Players must wear shoes at all times. The may be regular football shoes, soccer shoes, or other athletic shoes such as tennis shoes. However, no metal cleats or spikes are acceptable.  Sweat bands on wrists and head are acceptable. No hats, or helmets acceptable.   No watches, necklaces, earrings, rings, or any other jewelry is permitted.

Two flags (Pop-Rocket Brand) must be worn by each player. These flags must be at least 2 inches wide by 12 inches long. Flag color must contrast with color of pants. The belt must be worn about the waist with the flags hanging on each side of the body below the waist. Flags must be attached on the outside of the belt. No flags may be worn between the body and belt. The flag must be attached at the top of the belt. The measurements of the flags are to be taken when they are attached to the top of the belt.

Section V - The Team

A team shall consist of seven (7) players on the field at one time. A team may start a game with five (5) players, but no less, and may continue with four (4) players. Any less number of players for these two situations will constitute a forfeit.  The offense must have at least three (3) linemen who are within two (2) yards of the line of scrimmage. The center and two guards must be within arm’s reach of each other.  One or two players must be designated at the team captains by the coach.  The coach is the official representative of the team and is responsible for his team’s compliance to the rules.

Section VI - The Game Rules
The games consists of four quarters, 12 minutes each with a running clock until the last two (2) minutes in the 2nd and 4th quarters. Teams shall change directions at the end of the 1st and 3rd quarters, with o a one minute time out between quarters. Officials will notify team coaches when two (2) minutes remain n each half.  The game shall start with one team kicking to the opposing team from the 20 yard line. The winner of the coin toss shall have the choice of goals or possession at the beginning of the second half.  The clock stops for the following dead balls and resumes when the ball is legally snapped:

1. team time outs               5. any penalty

2. any score                      6. end of period

3. incomplete pass              7. change of possession

4. live ball out of bounds      8. extra points

Note: Numbers 2-8 are during the last two minutes of each half only.

The clock may be stopped for an official’s time out and started again by the official’s signal for the following reasons: 1) 1st down declared; 2) injured player; 3) player equipment repair; 4) any unusual delay in getting the ball in play or other similar reasons which are not listed.  The offense will have 25 seconds to put the ball in play after it has been spotted by the referee.  Offensive teams have four (4) downs to make it to the line-to-gain, which is next 20 yard line, or to score a touchdown.  A touchdown is 6 points; the point after is 1 point for passing and 2 points for running from the 5 yard line; a safety is 2 points.  A safety occurs if the team possessing the ball is attempting to run out of the endzone when his flag is pulled during a kickoff, a punt, or a defensive interception. The ballcarrier must clearly be "downing" the ball for a touchback to occur. The ball is placed on the 20 yard line for a touchback.
Kickoffs: The receiving team may line up no less than twenty (20) yards from the kicking team. The ball must go twenty (20) yards before being touched by the kicking team to be a legal "on-side" kick. It is illegal to kick the ball outside the sidelines between the goal lines. This is a penalty called illegal procedure ad the ball is moved back five (5) yards and must be re-kicked. The receiving team is also permitted to move up five (5) yards. The referees will establish the twenty yard difference for the re-kick. After one re-kick, the ball is to be placed at mid-field

Section VII - The Infractions and Penalties

1. Illegal use of hands, tackling, holding by the defense 10 yds. & 1st down from end of play

2. Stiff arm, shielding flag, charging, lowering head, leaping 10 yds from the point of infraction

3. Illegal blocking 10 yds from point of infraction

4. Offensive pass interference 5 yds from scrimmage line and loss of down or 10 yds at the end of play if intercepted

5. Defensive pass interference Spot foul & 1st down or 10 yds from end of play if pass is completed

6. Roughing the Passer 15 yds & 1st down

7. Unsportsmanlike conduct 15 yds & 1st down

8. Intentional grounding (spiking is permitted to stop the clock immediately after snapped) 5 yds & loss of down

9. Illegal forward pass or handling the ball 5 yds & loss of down

10. Improper uniform or equipment 10 yds

11. Less than 3 offensive men on line 5 yds

12. Excessive time-outs 5 yds

13. Off-sides or encroachment 5 yds

14. Illegal procedure 5 yds

15. Illegal snap 5 yds

16. Illegal spinning 5 yds from point of infraction

17. Delay of game 5 yds

18. Illegal man in motion 5 yds

19. Illegal participation 10 yds

20. Intentionally removing a flag from a player not yet in 10 yds from the end of play line of possession of the football scrimmage

Any deliberate attempt by the ball carrier to stiff arm, shield his flags, make no effort to avoid the defensive player, lower his head when running or leave the ground, once he has possession of the ball, constitutes a 10 yard penalty from the spot of the infraction. The ball carrier may not hurdle over another player in order to avoid a flag being detached. The passer may leave the ground only in the actual act of passing.

Offensive players (except offensive line and running back see next rule below) may not protect the ball carrier with any type of moving block.  Blockers may set stationary "picks" and hands must remain inside their elbows and close to the body. This type of blocking is similar to that of a "pick" in basketball. No pushing or extending the arms is permitted.

Offensive line and running back are only permitted to block in protecting the quarterback. They can move with the defense coming in but cannot stretch out their arms. The moving pick is out for this rule. However there is no blocking permitted for a designed quarterback rule out (ie: pulling guard). The above blocking rule will apply in this case.

Pushing, pulling, or running into an offensive blocker is a charging violation and 10 yard penalty. Defensive players are responsible to avoid bodily contact with the passer at all times.

Pass interference: During a down in which a legal forward pass is thrown, contact which interferes with ANY player’s ability to catch a thrown ball beyond the line of scrimmage is pass interference. PENALTY: If the defense interferes with the offense; the offense gets the ball at the point of infractions, if the ball was not caught. If the ball was caught, then an additional 10 yards is marked off at the point of infractions. Pass interference on the offense is a loss of down, and a 5 yard penalty, If the defense intercepts the pass, they are awarded 10 yards at the end of the play and retain the ball.

Spinning constitutes an immediate dead ball and a 5 yard penalty from the point of the infraction.
Spinning is defined as an act in which the ball carrier makes more than ONE consecutive 360 degree turn. The ball carrier must move in an obvious forward directions without spinning after one of his 360 degree turns and before beginning another spin. A ball carrier does NOT have to complete a spin of 360 degrees. This does NOT mean to restrict a ball carrier from twisting to avoid being downed.

When a penalty flag has been throw, play will continue until there has been a whistle or the ball is downed. Offended teams will be notified as to their options.

Any profanity or Unsportsmanlike conduct will result in the offender being removed from the game and/or field. The player’s coach must be informed of the wrong doing.

Any Unsportsmanlike conduct of a gross and willful nature, such as fighting, will result in the elimination of the player from the game and reported to the conference leader.

It is requested that all spectators stand a least 5 yards from the sidelines and end lines. They also should not stand in front of the bleacher areas.

Tie Breakers: If the score is tied at the end of regulations play, a sudden-death overtime period will determine the winner of the game. At the end of regulation play, the head official will have the coin toss to determine goals and possession as in regular play. The first team to score ANY points will be the winner of the game provided both teams have played offense for at least one play. There shall be a five (5) minute rest period between the regulation period and the overtime period. The overtime period shall be ten (10) minutes long, with one (1), one (1) minute time-out for each team. If the score is still tied after one overtime period, each team will get the ball at the defender’s ten yard line and will have four plays to score a touchdown. The first team to score ANY points will be the winner provided each tea has played offense for at least one play. Extra points are to be attempted and counted as in regulation time.

Center sneaks are not permitted in the league as of the 2011 season

Each team is allowed three (3) time outs per half, limited to 1 minute per time out. after 45 seconds into the time out, the official will give a warning whistle that time out is about to expire.

Free substitution is allowed as long as the ball is not in play.

A legal touch is made by detaching a flag from the ball carrier. If a flag or flags are missing, the player may receive the ball, but it is dead at the pint of reception. No defensive player is to remove an offensive player’s flag unless the offensive player has the ball.

After the ball is ready for play, and before the snap, no false start shall be made by any offensive player. A false start includes a shift or feigned charge which simulates action at the snap and any act clearly intended to cause an opponent to commit a foul.

After the ball is ready for play and before the snap, each offensive player must momentarily be within 15 yards of where the ball has been spotted.

Off-sides denotes the position of ANY player except the center’s right to be over the ball, who breaks the plane of his line of scrimmage, after the center has made his final adjustments to the ball.

All punts or kicks must be announced. The defensive team may not rush. The ball must be kicked within five (5) seconds after reaching the punter or the holder. The punt or kick is alive until it touches the ground after touching a runner. A run back is permitted on any punt or kickoff if received in fair territory. a standstill forward pass is permitted on a kickoff only, (not a punt) providing the receiver does not take more than two steps after catching the ball in the air. A pass cannot be made if the ball touches the ground.

A fumble shall be dead and belongs to the team that last had possession. The ball is down at the point where possession was lost or the ball touches the ground if the ball falls behind the player in possession.

The defensive player is not permitted to "swing", "punch at", "grab" or use any other aggressive action in an attempt to cause the ball carrier to fumble the ball. The penalty will be Unsportsmanlike Conduct.

Forward passes are permitted as long as the passer has not crossed the line of scrimmage. The defensive players are not permitted to make any physical contact with the passer, other than reaching for the flag. Any attempt to block a pass which results in physical contact with the passer will result in Roughing the Passer penalty. Each member is eligible to receive a pass.

Lateral passes are legal. Any number of forward and /or lateral passes behind the line of scrimmage are legal.

Dead ball occurs when 1) flag is legally detached

2) ball-carrier touches the ground with any part of his body other than his feet or hands.

3) ball touches the ground, except on kickoff and punts

4) ball leaves the playing field

The defense may not detain the ball carrier by physical contact with the body or by grabbing the clothing of the ball carrier. The defense may not push the runner out of bounds. These fouls constitute a 10 yard penalty and automatic 1st down.

With the exception of the rules outlined above the S.W.C.A.C. will follow the National Federation Rules.


I have read these rules, and as a member of this conference, our school will abide by them




(Athletic Director Name)




(Athletic Director Signature)






I have read these rules, and as a member of this conference, our school will abide by them




(School Administrator Name)




(School Administrator Signature)